Archive for Virtual worlds

Our Views Along 30 Experts on the Virtual Goods Market 2010

+8* Thoughts Virtual worldsPublished January 17, 2010 at 4:47 pm No Comments

Engage Digital Media asked over 30 experts to contribute views on the virtual goods market 2010, asking them 5 questions. Here are the ideas share by +8*. The 30+ pages report is free to download here. Article on Virtual Goods News is here. Great complement to our previous column “Is Virtual Real?“.
1. What are your
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Is Virtual Real?

+8* ABL Column Thoughts Virtual worldsPublished January 11, 2010 at 10:37 am No Comments

This is a guest column written for the Chinese business magazine “China Electronic Business” (invested by Jack Ma of Alibaba) and IT news site Interfax. Syndication inquiries are welcome!

In last month’s column, I mentioned our estimate of 7 billion USD for 2009 of the Asian virtual goods market, which includes most online games, social networks
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Virtual Goods in Asia – The US Gold Rush Begins

+8* China Event reports Japan Korea QQ Virtual worldsPublished October 31, 2009 at 5:55 am Comments Off

This is the presentation we gave at the Virtual Goods Summit in San Francisco (you can fill the form below to download it). There were over 500+ attendees, it looks like the US market reaching $1bln is now getting a lot of attention.
We received nice coverage from:

Virtual Goods News: “Asia Driving the Virtual Goods Marketplace“
VentureBeat:
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Celebrating 100,000+ views of our presentations & some thoughts

+8* China Events Japan Korea QQ Thoughts Virtual worldsPublished April 27, 2009 at 3:30 pm Comments Off

A few days ago while exchanging ideas with our friends at Slideshare (“the YouTube of presentations” that is possibly going to monetize better than YouTube and certainly cost a lot less), we thought about making a count of the views and downloads we had over the 20+ presentations we put on there. All those presentations
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Humans and Robots | Part 4 (Final): Are we robots or avatars?

+8* ABL Column China Japan Thoughts Virtual worldsPublished April 23, 2009 at 12:09 am Comments Off

:: This article is the Part 4 and final part of a series covering our future as Replicants. (Part 1, Part 2) and Part 3 are waiting for your discovery ::
Final Twist: Are we all robots?
Would you be fooled by a robot? Here is the final twist: a few weeks ago, I sent a message
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Virtual goods in Asia: it’s even more than you think! (25 times USA?)

+8* China Cyworld Japan Korea QQ Thoughts Virtual worldsPublished April 8, 2009 at 10:36 am Comments Off

Following the publication of our free report on virtual worlds in Asia, that was downloaded several hundred times in a couple of weeks (which in itself is a testimony of the rising interest in virtual worlds), we got a few nice quotes here (Virtual Goods News) and there (PocketGamer) as well as good Twitter buzz.
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Free Report on Virtual Worlds in Asia | Courtesy of the EU-China Information Society Project

+8* China Cmune Cyworld Japan Korea QQ Virtual worldsPublished March 23, 2009 at 1:01 pm 9 Comments

A few weeks ago we were commissioned by the EU-China Information Society Project to prepare an overview of the state of virtual worlds in Asia. This organization is a joint effort between the European Commission and the Chinese Government to work on IT policies and regulation. The purpose of the research was to provide some
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Virtual Worlds in China, Asia, the World and the Digital Third Place

+8* China Cmune Cyworld Event reports Japan Korea QQ Virtual worldsPublished March 15, 2009 at 8:08 pm Comments Off

Last week we presented the summary of the research on virtual worlds in Asia (covering China, Japan and South Korea) commissioned by the European Commission via the EU-China Information Society Project, in cooperation with the Chinese Government.
To summarize the summary:

The 2D web of virtual worlds is doing well, while the 3D web is recovering from
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