Archive for Japan
+8* China Event reports Japan Korea QQ Virtual worldsPublished October 31, 2009 at 5:55 am Comments Off
This is the presentation we gave at the Virtual Goods Summit in San Francisco (you can fill the form below to download it). There were over 500+ attendees, it looks like the US market reaching $1bln is now getting a lot of attention.
We received nice coverage from:
Virtual Goods News: “Asia Driving the Virtual Goods Marketplace“
VentureBeat:
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+8* China JapanPublished September 17, 2009 at 3:07 pm No Comments
This week we are in Jeju Island, South Korea for the LIFT Asia conference. We were invited yesterday by the Internet portal Daum (Korea’s #2 Internet portal) to give a workshop on the “Current State and Future of Mobile“. We decided to cover US (esp. iPhone), Japan and China.
Interestingly, the presentation already got about 5
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+8* China Japan KoreaPublished July 31, 2009 at 11:21 pm No Comments
During our visit to Silicon Valley this month, we gave a talk to a group of local investors about web & mobile innovation from Asia. Our main target was to illustrate how:
Our assumptions get in the way of our understanding
Asia not only innovates, but can be leveraged by foreign companies to accelerate innovation by way
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+8* China Cmune Event reports Japan KoreaPublished July 1, 2009 at 11:48 am Comments Off
The past 2 months have been hectic with a number of large projects that kept our team too busy to post! We’ll be catching up with web activity in the next 2 weeks, including reports on UnConference, Infinity Ventures Summit, Startonomics Beijing, Startup2Startup Beijing, BarCamp Shanghai and more!
+8* China Events Japan Korea QQ Thoughts Virtual worldsPublished April 27, 2009 at 3:30 pm Comments Off
A few days ago while exchanging ideas with our friends at Slideshare (“the YouTube of presentations” that is possibly going to monetize better than YouTube and certainly cost a lot less), we thought about making a count of the views and downloads we had over the 20+ presentations we put on there. All those presentations
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+8* ABL Column China Japan Thoughts Virtual worldsPublished April 23, 2009 at 12:09 am Comments Off
:: This article is the Part 4 and final part of a series covering our future as Replicants. (Part 1, Part 2) and Part 3 are waiting for your discovery ::
Final Twist: Are we all robots?
Would you be fooled by a robot? Here is the final twist: a few weeks ago, I sent a message
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+8* China Cyworld Japan Korea QQ Thoughts Virtual worldsPublished April 8, 2009 at 10:36 am Comments Off
Following the publication of our free report on virtual worlds in Asia, that was downloaded several hundred times in a couple of weeks (which in itself is a testimony of the rising interest in virtual worlds), we got a few nice quotes here (Virtual Goods News) and there (PocketGamer) as well as good Twitter buzz.
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+8* ABL Column China Japan KoreaPublished March 25, 2009 at 10:46 am Comments Off
+ This article is a monthly column written for the Chinese business magazine Asian Business Leaders and Interfax TMT News in March 2008 +
Observing the evolution of a product over a long period of time is often full of surprises: growing in size, shrinking, getting color variations, becoming cheap, expensive, trendy, out of fashion, changing
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+8* China Cmune Cyworld Japan Korea QQ Virtual worldsPublished March 23, 2009 at 1:01 pm 9 Comments
A few weeks ago we were commissioned by the EU-China Information Society Project to prepare an overview of the state of virtual worlds in Asia. This organization is a joint effort between the European Commission and the Chinese Government to work on IT policies and regulation. The purpose of the research was to provide some
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+8* China Cmune Cyworld Event reports Japan Korea QQ Virtual worldsPublished March 15, 2009 at 8:08 pm Comments Off
Last week we presented the summary of the research on virtual worlds in Asia (covering China, Japan and South Korea) commissioned by the European Commission via the EU-China Information Society Project, in cooperation with the Chinese Government.
To summarize the summary:
The 2D web of virtual worlds is doing well, while the 3D web is recovering from
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