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	<title>+8* &#124; Plus Eight Star &#187; Events</title>
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	<link>http://www.plus8star.com</link>
	<description>Mobile and Internet Strategy in Asia</description>
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		<title>Inside Social Apps Conference &#124; Monetizing Global Audiences</title>
		<link>http://www.plus8star.com/2010/04/21/inside-social-apps-conference-monetizing-global-audiences/</link>
		<comments>http://www.plus8star.com/2010/04/21/inside-social-apps-conference-monetizing-global-audiences/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 08:31:58 +0000</pubDate>
		<dc:creator>plus8star</dc:creator>
				<category><![CDATA[+8*]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.plus8star.com/?p=743</guid>
		<description><![CDATA[The panel I moderated was focused on internationalization at the "Inside Social Apps" conference, with an emphasis on Asia, including how Asian companies see the challenges of going global.]]></description>
			<content:encoded><![CDATA[<p>Yesterday we joined the <a href="http://insidesocialapps.com/index.php">Inside Social Apps</a> conference in San Francisco, where some 700 participants were joining an all-stars line-up of speakers, mostly from the social gaming and payment sectors.</p>
<p>The panel I moderated was focused on internationalization, with an emphasis on Asia, including how Asian companies see the challenges of going global.</p>
<p>The presentation guide is below, report follows courtesy of <a href="http://www.insidefacebook.com/2010/04/20/inside-social-apps-2010-social-gamings-expansion-in-east-asia-and-around-the-world/">Inside Facebook</a>.</p>
<div style="width:425px" id="__ss_3799367"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/plus8star/monetizing-social-games-globally" title="Monetizing social games globally">Monetizing social games globally</a></strong><object width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=monetizingsocialgamesglobally-100421024635-phpapp01&#038;stripped_title=monetizing-social-games-globally" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=monetizingsocialgamesglobally-100421024635-phpapp01&#038;stripped_title=monetizing-social-games-globally" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/plus8star">Benjamin Joffe</a>.</div>
</div>
<p>&#8211;<br />
We had a strong international showing today at our Inside Social Apps 2010 conference, and this included leading developers coming out of China. As Facebook has grown around the world, social games on its platform have also spread. The example of their success has in turn inspired other social networks to open up their platforms to developers, notably happening on Mixi in Japan and RenRen in China.</p>
<p>We examined how developers are building businesses around the world in the <b>“Thinking Globally: How to Monetize International Audiences”</b> panel.</p>
<p>Here’s who was on it:</p>
<ul>
<li>Rex Ng, CEO, 6 waves (Taiwan)</li>
<li>Season Xu, Co-founder and COO, Five Minutes (China)</li>
<li>Patrick Liu, CEO, Rekoo (China)</li>
<li>Ron Hirson, Co-founder and SVP Product, Boku (US)</li>
<li>Benjamin Joffe, CEO, +8* / Founding Partner, Cmune (Moderator)</li>
</ul>
<p>And here are our highlights. Note: You can check out tweets from this and other conference sessions via the #isa2010 hashtag on Twitter. Some comments from Twitter:</p>
<p>@susanhailey Org of friends/social groups is different in China, Russia and Japan. Hard for FB to penetrate markets in non-colonized countries.<br />
@hotlou: Season Xu touching on some thoughts similar to @garyvee: 1. audience is the asset. 2. measure the audience of the future.<br />
@susanhailey Future trends for global social gaming: diversify platform and make games appealing to all cultures which is challenging.<br />
@justinkistner: Cultural differences in social gaming: Asians like to buy goods for status &#038; Westerners like to buy things for fun experiences.<br />
@john_fan #isa2010 Season talks about &#8220;cold jokes&#8221; 冷笑話<br />
@hotlou Most entertaining panel so far. Learning about cultural disparities that contribute to success/failure is getting lots of laughs. #isa2010<br />
@Baris Listening int game developers panel @ #isa2010 @benjaminjoffe did good job in setting up the context.Great way to moderate a panel!</p>
<p><b>+8*: Can you start out by telling us more about your companies and were you focus.</b></p>
<p>Ng: We’re active around the world on Facebook, in every region.</p>
<p>Xu: Around one-eighth of our users are on Facebook, but that’s where we get 50% of our revenue; also, 80% of our Facebook users are Taiwanese.</p>
<p>Liu: We’re the top social game developer Japan, South Korea and China. We’ve launched on Facebook but we’re still not very big, with around 1.6 million monthly active users.</p>
<p>Hirson: Boku is live in 60 countries, with revenue coming from around the world.</p>
<p><b>+8*: You’re all working in multiple countries. How did you pick the markets you expanded to?</b></p>
<p>Hirson: We went for merchants looking for traction on social networks. We looked at top 5 social networks, countries, mobile phone penetration and data usage, and compared that to credit card penetatration. Many countries don’t have good penetration. In some countries, we see mobile payments as the primary method that people pay. The US ends up being about one third of our payment revenue, then a third in Europe and a third from the rest of the world. That’s because of the spending power of Europe and America. But in Asia the amount per person is low but the volume is high because there are so many people.</p>
<p><b>+8*: Patrick, you said you were the number one social gaming company in Korea and Japan.</b></p>
<p>Liu: We launched in China and decided to try Japan and South Korea, and now Russia, too. Second half of 2009 we came to Facebook. We made lots of changes for Western users. Japan is a pretty good market, but the barriers are extremely high. South Korea, too.</p>
<p><b>+8*: How did you decide to address those options?</b></p>
<p>Liu: In the beginning we didn’t know, we just wanted to try. My first venture was a social network company in China in 2004 and 2005. I got to know Mixi in Japan. I saw the evolution of Facebook. I got to know Cyworld in South Korea, I thought, well, we have a product right here. Let’s try. In Japan we had to do a lot of changeover.</p>
<p><b>+8*: If I remember you had a little help from local partners and investors.</b></p>
<p>Liu: In fact that’s not correct. In the very beginning, nobody helped us. But I happened to know some people, I asked the Mixi platform — can you get the foreign company in? Of course they said, but we went through lots of efforts. From the first day we launched our product in Q4 of last year. But after the first week, we had all viral growth, we grew so fast, that the platform said great job.</p>
<p><b>+8*: Cultural differences — it can be difficult to localize a game to certain markets. You launched a farm game first. What’s different about China versus the US.</b></p>
<p>Xu: We added stealing, but that’s not popular in western audiences. It might sound bad, but it represents a different meaning. In China, a shy guy might like a girl so he steals her book, then inserts a secret note, then he gives her the book and she finds the note.</p>
<p>Certain aspects can work in China but not elsewhere. One of our animals has no anus. It holds money but nothing gets out. If you have it, then you can have 1% more harvest in our farming game. But obviously when we put it in Facebook, people didn’t buy it. Also in China, we have jokes called “cold” jokes” that, when you say out loud it’s so stupid that nobody says anything. You don’t say anything, you just stare at him. Those are popular. These cultural differences make it harder to port our games to different markets.</p>
<p><b>+8*: Rex, you’re a publisher and you don’t develop your own games any more. How you decide which developers to work with?</b></p>
<p>Ng: We see the stuff from the US getting better at having universal appeal. It’s still the mass entertainment capital. Like movies — now social games. But we have to see if a game will work for a particular region. We used to have a game called “world at war,” where you represent your countries. But we found there are different behaviors. Chinese like to save money, Americans like to buy weapons, Italians just like to fight, period.</p>
<p>Xu: Asian people want to exchange money for status. But Western players want to exchange it for fun and entertainment.</p>
<p>Liu: More than language translation. We found that there are many many times that Japanese people don’t like at all. It seems Russians have a different feeling about vegetables [+8* | e.g. in Japan watermelon is an expensive fruit so the ranking of the fruits has to be adapted to the local culture].</p>
<p><b>+8*: Patrick, what’d you do to localize?</b></p>
<p>Liu: We have our own office in Tokyo, and one in Russia. We also hired people in the states who have worked in China. They can communicate with us. We are dealing with different cultures and regions. The combination of different kinds of people.</p>
<p><b>+8*: How are you handling global growth?</b></p>
<p>Hirson: Competition to get your app up and live and good penetration — better opportunities outside of the US. We see great ARPU in Nordic countries. If you’re developing on top of Facebook, you identify where advertising is cheaper and revenue is higher.</p>
<p><b>+8*: What’s your view on future trends and opportunities of monetization.</b></p>
<p>Ng: I’m seeing a diversity of developers. Before it was only three types of games: resource management, RPG and pet-caring. A lot of those, and a lot of fast followers. Now I’m seeing a lot of diversity. Feature, higher ARPU. First-person shooters, all sorts. I think there’ll be different kinds of content.</p>
<p>Liu: You have to diversify the platform. You cannot be dependent on one platform. The second thing: Internationalization. Now that you have one product, you can distribute it to everywhere. Marginal cost is almost zero.</p>
<p><b>+8*: Do you see revenue per user paralleling GDP per capita in countries?</b></p>
<p>Xu: It matches countries</p>
<p>Liu: It’s growing fast</p>
<p>Ng: After we get game cards, pretty comparable in China — a bit better than GDP per capita. We go in at pretty low price point. Gamers can choose… with the right optimization, it’s pretty comparable.</p>
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		<title>+8* @ eComm &#124; Your Reality is Augmented</title>
		<link>http://www.plus8star.com/2010/04/20/8-ecomm-your-reality-is-augmented/</link>
		<comments>http://www.plus8star.com/2010/04/20/8-ecomm-your-reality-is-augmented/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 06:49:59 +0000</pubDate>
		<dc:creator>plus8star</dc:creator>
				<category><![CDATA[+8*]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.plus8star.com/?p=741</guid>
		<description><![CDATA[Talk at eComm Conference on another kind of Augmented Reality: the world around us]]></description>
			<content:encoded><![CDATA[<p><a href="http://america.ecomm.ec/">eComm</a> is a pretty unusual conference in the world of telecom as it puts on stage people with ideas and innovations rather than big corporate sponsors. In terms of production and content curation, it is a sort of &#8220;TED for Telecom&#8221;.</p>
<p>I was invited last year for the first time and did the closing keynote on <a href="http://www.plus8star.com/2009/03/06/ecomm-2009-presentation-on-asian-mobile-telecom-ecosystems/">Asian Mobile and Telecom Ecosystems</a>. This year there was a big focus on Augmented Reality (AR) and I thought I&#8217;d hack a bit the topic by talking about another kind of Augmented Reality: the world around us&#8230;</p>
<p>WARNING: countains high density of obscure references.</p>
<div style="width:425px" id="__ss_3785159"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/plus8star/your-reality-is-augmented" title="Your Reality Is Augmented">Your Reality Is Augmented</a></strong><object width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2010-04-19benjaminjoffe-100420013156-phpapp02&#038;stripped_title=your-reality-is-augmented" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2010-04-19benjaminjoffe-100420013156-phpapp02&#038;stripped_title=your-reality-is-augmented" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/plus8star">Benjamin Joffe</a>.</div>
</div>
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		<title>+8* USA Tour 2010</title>
		<link>http://www.plus8star.com/2010/04/10/8-usa-tour-2010/</link>
		<comments>http://www.plus8star.com/2010/04/10/8-usa-tour-2010/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 22:43:20 +0000</pubDate>
		<dc:creator>plus8star</dc:creator>
				<category><![CDATA[+8*]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.plus8star.com/?p=720</guid>
		<description><![CDATA[We're in the Bay Area until April 22.]]></description>
			<content:encoded><![CDATA[<p>We are in Silicon Valley for a few weeks for client meetings and to speak at various events:</p>
<p><a href="http://gdconf.com/">GDC 2010</a> (San Francisco) | We joined our partner Cmune to be awarded &#8220;<a href="http://www.myspace.com/developerchallenge">Best New Game</a>&#8221; by MySpace&#8217;s CEO, Mike Jones. If you haven&#8217;t experienced Paradise Paintball, the first &#8220;social shooter&#8221; on <a href="http://www.facebook.com/ParadisePaintball">Facebook</a>, <a href="http://www.myspace.com/524071041">MySpace</a>, Apple&#8217;s <a href="http://www.apple.com/downloads/dashboard/games/3dparadisepaintball.html">Dashboard Widgets</a> and on the <a href="http://paradisepaintball.cmune.com/">Cmune Portal</a>, try it out!</p>
<p><a href="http://sxsw.com/">SXSW</a> (Austin) | We were speaking on a panel &#8220;<a href="http://www.plus8star.com/2010/03/19/8-sxsw-social-media-and-china-different-than-you-think/">Social Media in China: Different Than You Think</a>&#8220;.</p>
<p><a href="http://america.ecomm.ec/">eComm</a> (April 19-21, San Francisco) | We are preparing a semi-esoteric presentation titled &#8220;<a href="http://america.ecomm.ec/2010/your-reality-is-augmented.php">Your Reality is Augmented</a>&#8220;.</p>
<p><a href="http://insidesocialapps.com/">Inside Social Apps</a> (April 20, San Francisco) | We will be moderating the panel on &#8220;Thinking Globally: How to Monetize International Audiences&#8221;, right after the Keynote by Mark Pincus, CEO of Zynga.</p>
<p>We are also <em>attending</em> a number of events, such as <a href="http://startupwaffles.eventbrite.com/">Startup Waffles</a>, <a href="http://tedxberkeley.org/">TEDxBerkeley</a>, <a href="http://bizofcreative.eventbrite.com/">Silicon Valley IGDA</a> and <a href="http://women2socialgaming.eventbrite.com/">Women 2.0 (April 15, Palo Alto)</a>.</p>
<p>If you wish to meet up during our visit, please contact benjamin [at] plus8star.com!</p>
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		<title>Celebrating 100,000+ views of our presentations &amp; some thoughts</title>
		<link>http://www.plus8star.com/2009/04/27/celebrating-100000-views-of-our-presentations-some-thoughts/</link>
		<comments>http://www.plus8star.com/2009/04/27/celebrating-100000-views-of-our-presentations-some-thoughts/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 07:30:33 +0000</pubDate>
		<dc:creator>plus8star</dc:creator>
				<category><![CDATA[+8*]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[QQ]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://www.plus8star.com/?p=201</guid>
		<description><![CDATA[A few days ago while exchanging ideas with our friends at Slideshare (&#8220;the YouTube of presentations&#8221; that is possibly going to monetize better than YouTube and certainly cost a lot less), we thought about making a count of the views and downloads we had over the 20+ presentations we put on there. All those presentations<a href="http://www.plus8star.com/2009/04/27/celebrating-100000-views-of-our-presentations-some-thoughts/"><br/> read more..</a>]]></description>
			<content:encoded><![CDATA[<p>A few days ago while exchanging ideas with our friends at <a href="http://www.slideshare.net/">Slideshare</a> (&#8220;the YouTube of presentations&#8221; that is possibly going to monetize better than YouTube and certainly cost <a href="http://www.businessinsider.com/analyst-youtube-will-take-half-a-billion-off-googles-bottom-line-this-year-2009-4">a lot less</a>), we thought about making a count of the views and downloads we had over the <a href="http://www.slideshare.net/plus8star/slideshows">20+ presentations</a> we put on there. All those presentations we put online after presenting at a couple of dozens events around the world in the past year or so (Beijing, Helsinki, Hong Kong, Kuala Lumpur, Paris, San Francisco, Singapore, Stockholm, Sydney, Tokyo, Washington DC, &#8230;).</p>
<p>We mentioned previously that we had an &#8220;A-Ah&#8221; moment when after a conference in <a href="http://www.plus8star.com/?p=109">Sydney</a> last year with 300+ in attendance, we had several <strong>thousands</strong> online viewers of our presentation, some of which led to&#8230; more presentations (we were invited to <a href="http://www.plus8star.com/?p=123">GSP East in Washington</a> then to <a href="http://www.plus8star.com/?p=184">San Francisco</a> thanks to it) but also many contacts, leads and several research &#038; strategy projects. Should we spend more efforts on &#8220;offline appearance&#8221; or PPT design?<br />
<span id="more-201"></span><br />
In addition to having more time to share insights and interesting stories in conferences than in blog posts, conferences are still a very good value proposition in terms of <strong>branding </strong>and <strong>visibility</strong>. Someone wrote that <strong>he was now preparing presentations so that they could be posted online</strong>. You&#8217;ll see below that this is not a bad idea as the &#8220;online reach&#8221; is way higher than &#8220;offline reach&#8221;.</p>
<p>In most conferences we join, the audience varies between a few dozens to a few hundreds, now here are the figures for the presentations we put online:</p>
<p><u>Total presentations</u>: 24 + 3 off-site presentations<br />
<u>Total views</u>: 101,563<br />
<u>Total downloads</u>: 6,978<br />
<u>Most downloads/views</u>: <a href="http://www.slideshare.net/plus8star/mobile-payment-what-mobiles-can-do-for-you">Mobile payment</a></p>
<p><u>Top 5 views</u>:<br />
#1 | <a href="http://www.slideshare.net/plus8star/comparison-of-leading-sns">Comparison of Leading SNS</a>, notably thanks to the <a href="http://www.slideshare.net/xmedialab/media-08-presentation-by-benjamin-joffe#stats-bottom">interview</a> by ReadWriteWeb<br />
#2 | <a href="http://www.slideshare.net/plus8star/comparison-of-mobile-social-networks">Comparison of mobile SNS</a><br />
#3 | <a href="http://www.slideshare.net/plus8star/plus8star-inside-qq">Inside QQ</a> (the 2009 update is coming &#8211; a bit delayed by projects ^_^; )<br />
#4 | <a href="http://www.slideshare.net/plus8star/digital-korea-plus8star">Digital Korea</a><br />
#5 | <a href="http://www.slideshare.net/plus8star/mobile-social-networks-best-practices-from-asia-presentation">Mobile SNS &#8211; best practices from Asia</a></p>
<p><u>Our favorites</u>:</p>
<ul>
<li><strong>Overview </strong>| <a href="http://www.slideshare.net/plus8star/asias-best-of-breed-1102923">Asia&#8217;s best of breed</a></li>
<li><strong>Mobile </strong>| <a href="http://www.slideshare.net/plus8star/is-3g-a-dog-or-a-demon-hints-from-7-years-of-3g-hype-in-asia-presentation">Is 3G a dog or a demon? Hints from 7 years of 3G hype in Asia</a></li>
<li><strong>China </strong>| <a href="http://www.slideshare.net/plus8star/mobile-and-web-innovation-in-china">Mobile &#038; Web innovation in China</a></li>
<li><strong>Korea </strong>| <a href="http://www.slideshare.net/plus8star/digital-korea-plus8star">Digital Korea</a></li>
<li><strong>Japan </strong>| <a href="http://www.slideshare.net/plus8star/plus8starmobilehandsetsinnovationjapanchina">Mobile handsets innovation</a></li>
<li><strong>Online video</strong> | <a href="http://cdn.slidesharecdn.com/plus8starfutureoftvslideshare-1228747648437795-8-thumbnail?1236324584">Future of TV and Video from Asia</a></li>
<li><strong>Virtual worlds</strong> | <a href="http://www.slideshare.net/plus8star/virtual-worlds-in-asia-1144427">Virtual worlds in Asia</a></li>
<li><strong>East &#038; West</strong> | <a href="http://cdn.slidesharecdn.com/plus8stardigitalsilkroad-1223918715459495-8-thumbnail?1225256017">The Digital Silk Road</a></li>
<li><strong>E-commerce</strong> | <a href="http://www.slideshare.net/plus8star/from-ocommerce-to-ecommerce">From o-commerce to e-commerce</a></li>
<li><strong>Creativity </strong>| <a href="http://www.slideshare.net/plus8star/inspireware">Inspireware</a></li>
</ul>
<p>In addition to providing exposure, Slideshare also offers many interesting resources. To name a few in our field, we gladly recommend Morgan Stanley&#8217;s star analyst Mary Meerker&#8217;s <a href="http://www.slideshare.net/search/slideshow?lang=en&#038;submit=post&#038;q=mary+meeker+morgan+stanley&#038;commit=search">slideshows</a>, CIC Data&#8217;s <a href="http://www.slideshare.net/CIC_China/slideshows">China IWOM presentations</a> by Chief IWOMer Sam Flemming and Sequoia Capital&#8217;s &#8220;<a href="http://www.slideshare.net/eldon/sequoia-capital-on-startups-and-the-economic-downturn-presentation">RIP Good Times</a>&#8220;.</p>
<p>While experimenting with remote presenting (via Skype, for instance), it is interesting to consider the value of being physically somewhere vs. being &#8220;reachable&#8221; via IM, email, Twitter or else during an event. Our feeling is that many event organizers are yet to tap into the value of enabling higher levels of discovery and connectivity between on-site and off-site participants, as well as providing exposure and connectivity not only during but also before and after events. If you know of good examples of &#8220;conference 2.0&#8243; or best practices, you are welcome to contribute ideas on twitter with the tag &#8220;#event20&#8243;.</p>
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		<title>+8* selected among China&#8217;s Top 100 Mobile Industry Influencers</title>
		<link>http://www.plus8star.com/2009/02/28/8-selected-among-chinas-top-100-mobile-industry-influencers/</link>
		<comments>http://www.plus8star.com/2009/02/28/8-selected-among-chinas-top-100-mobile-industry-influencers/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 18:52:13 +0000</pubDate>
		<dc:creator>plus8star</dc:creator>
				<category><![CDATA[+8*]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Events]]></category>

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		<description><![CDATA[Thanks to Mobile China Media for its kind selection again this year. We are in great company with Presidents, CEOs and CTOs of various mobile firms.
The TD-SCDMA Alliance is very diplomatically listed number 1 (though the ranking is more a grouping of sorts). Incidentally, +8* is (diplomatically?) listed as the first consultancy&#8230; Or could this<a href="http://www.plus8star.com/2009/02/28/8-selected-among-chinas-top-100-mobile-industry-influencers/"><br/> read more..</a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to <a href="http://www.shoujiquan.com/">Mobile China Media</a> for its kind selection again this year. We are in great company with <a href="http://www.shoujiquan.com/news_show.asp?ID=14263">Presidents, CEOs and CTOs</a> of various mobile firms.</p>
<p>The TD-SCDMA Alliance is very diplomatically listed number 1 (though the ranking is more a grouping of sorts). Incidentally, +8* is (diplomatically?) listed as the first consultancy&#8230; Or could this have to do with us running consistently <a href="http://www.mobilemondaybeijing.com/">Mobile Monday Beijing</a> events for over 3 years (<a href="http://www.mobilemondaybeijing.com/?p=135">#26</a> was last Monday on mobile games and virtual goods), inviting close to 100 speakers and welcoming over 100 participants each month?</p>
<p>May 2009 bring us a harmonious development of 3G networks and mobile services!</p>
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