Virtual Goods in Asia – The US Gold Rush Begins
+8* China Event reports Japan Korea QQ Virtual worldsPublished October 31, 2009 at 5:55 am Comments OffThis is the presentation we gave at the Virtual Goods Summit in San Francisco (you can fill the form below to download it). There were over 500+ attendees, it looks like the US market reaching $1bln is now getting a lot of attention.
We received nice coverage from:
- Virtual Goods News: “Asia Driving the Virtual Goods Marketplace“
- VentureBeat: “Asian Venture Goods Market is 7 Times Bigger than US“
- VentureBeat: “ " onclick="javascript:pageTracker._trackPageview('/outbound/article/venturebeat.com');">Video of Day Two of the VGS – Updates on Asia, Facebook and the iPhone“
- Inside Social Games: “The $7 Billion Asian Virtual Goods Market in PowerPoint“.
- Gamasutra: “VGS 09: Asian Virtual Goods Worth $7 Billion in 2009″
- Dave McClure: “Virtual Goods in Asia – The US Gold Rush Begins”
Key points:
- Virtual goods market in Asia over $7bln
- 9 Online gaming companies listed on Nasdaq and HKSE
- Total market value is $52bln, twice as much as Blizzard + EA + Ubisoft + Take Two
- With similar maturity as China, the US VG market could shoot up to $35bln
- Mobile already making hundreds of millions with virtual goods in Japan
To download the presentation, please fill in your contacts below.


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